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How to create a basic splashscreen for your Android games

The following code will show you how to create a basic splashscreen for your Android games that will stay for 5 seconds. If we don't want to wait we can tap the screen to go directly to the next Activity. Source project is on the bottom of the tutorial.

The project has:
2 Activities
1 Image
0 Animations

Lets go through the code to see how simple it is to make a very basic splash screen for your application.
The splashscreen will be the startup Activity for our application and on application launch a Thread will start that will listen for touch events.

public class SplashScreen extends Activity {
02  
03     //how long until we go to the next activity
04     protected int _splashTime = 5000;
05  
06     private Thread splashTread;
07  
08     /** Called when the activity is first created. */
09     @Override
10     public void onCreate(Bundle savedInstanceState) {
11         super.onCreate(savedInstanceState);
12         setContentView(R.layout.splash);
13  
14         final SplashScreen sPlashScreen = this;
15  
16         // thread for displaying the SplashScreen
17         splashTread = new Thread() {
18             @Override
19             public void run() {
20                 try {
21                     synchronized(this){
22  
23                         //wait 5 sec
24                         wait(_splashTime);
25                     }
26  
27                 } catch(InterruptedException e) {}
28                 finally {
29                     finish();
30  
31                     //start a new activity
32                     Intent i = new Intent();
33                     i.setClass(sPlashScreen, Main.class);
34                     startActivity(i);
35  
36                     stop();
37                 }
38             }
39         };
40  
41         splashTread.start();
42     }
43  
44     //Function that will handle the touch
45     @Override
46     public boolean onTouchEvent(MotionEvent event) {
47         if (event.getAction() == MotionEvent.ACTION_DOWN) {
48             synchronized(splashTread){
49                 splashTread.notifyAll();
50             }
51         }
52         return true;
53     }
54  
55 }

To get a better understanding on how this project works just download the source code